Core Gameplay

  • 5×5 turn-based movement: You move one tile; hazards resolve in sequence, then new threats spawn
  • Six elements + chain reactions: Fire, wind, water, ice, stone, and lightning interact—steam, melt, freeze, electrified water… learn the rules and turn the board against itself
  • Extraction-style roguelite: Gather XP and items in-run; you must retreat on purpose to keep progress—getting greedy can cost you everything
  • Prep-room meta progression: Smelt gear, reforge affixes, study skills, train talents—each run feeds the next
  • Win condition: Survive 300 turns; the cave falls still, the Heart of Elements appears at the center—step onto it and the legend becomes real

W / ↑ — Move up
S / ↓ — Move down
A / ← — Move left
D / → — Move right
Space — Wait in place (end turn without moving)
1 — Skill 1
2 — Skill 2
3 — Skill 3
B — Bombs
R — Retreat
H — Compendium (Help)
I — Stats
O — Settings
Esc — Cancel / close menu



MYSTIC ELEMENTS

Deep in the mountain cave, legend speaks of a gem infused with the power of six elements—the Heart of Elements. Fire, gale, torrent, frost, falling stone, thunder… the whole cavern churns without rest, day and night. An ancient stele reads: Only one who endures three hundred days and nights in this fury is worthy to behold it.

You are the latest to walk into the dark. Every turn is a gamble: take one step, and the environment resolves in order; read the warnings, dodge danger, grab items, trigger elemental reactions. Fall, and everything stays lost in the depths—only by retreating alive can you bring your gear and gains back to camp.

Core Gameplay

  • 5×5 turn-based movement: You move one tile; hazards resolve in sequence, then new threats spawn
  • Six elements + chain reactions: Fire, wind, water, ice, stone, and lightning interact—steam, melt, freeze, electrified water… learn the rules and turn the board against itself
  • Extraction-style roguelite: Gather XP and items in-run; you must retreat on purpose to keep progress—getting greedy can cost you everything
  • Prep-room meta progression: Smelt gear, reforge affixes, study skills, train talents—each run feeds the next
  • Win condition: Survive 300 turns; the cave falls still, the Heart of Elements appears at the center—step onto it and the legend becomes real

What You’re Up Against

  • Difficulty keeps climbing: denser hazards, shorter warnings, nastier chains
  • Every 30 turns, an extraction window opens—a difficulty bump, and a moment to choose
  • Shields, skills, bombs, time stop… use your build and positioning to turn “unwinnable” into “I can still extract”

About Me

This is my first time making a game. I'm a beef boner in Melbourne, working on this in my spare time after work, with a lot of help from AI. I blended extraction and roguelite ideas into the design, and took inspiration from Into the Breach. The game is still in active development—many ideas aren't in yet, and plenty of issues still need fixing. I'll keep updating it. Hope you enjoy it.

Feedback is always welcome—if anyone actually plays it, haha.

Updated 9 hours ago
Published 2 days ago
StatusIn development
PlatformsHTML5
AuthorAndyLee
GenreStrategy, Puzzle
Tags2D, Indie, Pixel Art, Retro, Roguelite, Singleplayer
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

Development log

Comments

Log in with itch.io to leave a comment.

really fun to play